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  • 7.4
  • Good
  • 1873
  • 8
  • Very good
  • Very good
Your rating:
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Trial version
  • Windows 98
  • Windows 98 SE
  • Windows ME
  • Windows 2000
  • Windows XP
Latest version:
The Game Demo 30/07/07
Last month's downloads:
699.4 MB

Transformers is fully compatible with:

  • Windows 98
  • Windows 98 SE
  • Windows ME
  • Windows 2000
  • Windows XP

You'll also need:

Minimum requirements
Processor: 2 GHz
Memory: 1 GB
Video: 4 GB
Free space: 5 GB
DirectX: DirectX 9.
Transformers is also compatible with

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Available languages

  • English


  • You can play the first three chapters of the game as Bumblebee

Join the battle for Earth as autobot or decepticon

Elena Santos

  • Graphics
  • Interaction with environment
  • Controls

Based on live-action film Transformers, the game lets players control the outcome in the battle for Earth as they choose to protect it as autobots or destroy it as decepticons.

Players will also experience the unstoppable power and massive scale of their favorite robots in disguise such as Bumblebee, Barricade and others.

Protect Or Destroy The Earth

As the Transformers robot’s war comes to Earth, gamers make the choice to join the autobots in protecting our planet or to join the decepticons in destroying it.

With dual campaigns, the fate of the world is in players’ hands.

More than meets the eye

Instantly change from a larger than life robot to a high-powered vehicle such as a sports car, fighter jet or helicopter.

Seamless transformations leave enemies in the dust or enhance players’ combat strategy with a range of options in both vehicle and robot modes that take full advantage of the characters’ dual forms.

The World Is Your Playground

Players crush, topple and wreck every object, including buildings and vehicles, in their path or use the objects as weapons.

It is up to the gamer to decide how best to use their surrounding environment.

Freedom of Choice

An unprecedented line-up lets gamers experience the massive scale, unique abilities and sheer strength of an army of characters from the Transformers universe when they choose to play as Optimus Prime, Megatron, Ironhide, Starscream, Bumblebee and more.

Variety of Combat

For head-to-head battles, fans engage in melee combat that reflects each Transformers robot’s character, scale, weight and power along with melee weapons and special moves unique to each character.

"Bingo Wings for Wango Von Dusseldorf! (The name of my Cockatiel)"

This demo of 'transformers: the video game' allows you to explore the first area of the game (the suburbs) and get a feel for how the game plays and runs on your machine. You play as humble bumble bee, the robot with the heart of gold, as you try to destroy the faceless Decepticon minions, the robots with a heart of poo (and no branding). You get a meteorite shotgun blast, a fast-firing arm mounted rocket salvo and a retractable hand blade for close quarters melee combat. You can jump and perform a 'ground pound' move, not too dissimilar from the fabulous Crash Bandicoots own 'Belly - Crush' move from 'crash bandicoot 2: cortex strikes back', in which cortex strikes a match and discovers some pink power crystals, then gets a mutated Australian marsupial to collect more from around the far western world to power up his laser machine.

You can also turn into a crappy 1975 Camaro, mounted with a single meteor blaster and the same rockets from your arms. The Camaro goes fast though and can even use a booster to accelerate to an unrealistic degree.

Did i mention that you can pick up a giant doughnut and throw it across the way, killing any robots unfortunate enough to get caught in it's wake?

You can also scale buildings and jump around.

I'll give this one a solid 5/7.

All it really needed was somebody to love it, and not send it to a cheap developer and instead give it to a good, experienced game developer to make it a great game.

You would expect that with the money that Bay ET AL have to work with, which would only turn into more profit for them.

I guess Acti-vision decided that this game would only sell on branding anyway, and gave it to someone else to develop, resulting in a shell of a game where all of the features are there, but with the directors chair as empty as a screening of 'Five Alive 2' in 1923's rural France.

  • Cake farts
  • Da GRGAAAAAA pfhicxs
  • megan fox, chia labuff and the extended Witwicky family
  • The whole game

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03 Jun 2015

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